How librav1e Encodes Static Backgrounds and Moving Objects

The librav1e encoder, a prominent Rust-based AV1 video encoder, achieves high compression efficiency by distinguishing between static backgrounds and moving objects within a video sequence. By employing advanced block partitioning, motion estimation, and strategic reference frame selection, librav1e minimizes the data required for unchanging background elements while dynamically allocating bitrate and processing power to preserve details in moving subjects. This article breaks down the specific technical mechanisms librav1e uses to handle these two types of visual data differently.

Block Partitioning and Size Selection

AV1 encoders, including librav1e, divide video frames into blocks called Superblocks, which can be as large as 128x128 pixels. These blocks are recursively split into smaller partitions to capture detail.

Motion Estimation and Vector Coding

The core of temporal compression relies on predicting where pixels move from one frame to the next. Librav1e treats motion estimation very differently depending on whether the pixels are stationary or in motion.

Reference Frame Usage and Temporal Filtering

AV1 supports up to eight reference frames, including forward, backward, and “Alt-Ref” (alternative reference) frames. Librav1e leverages this architecture to optimize both static and moving elements.

Bitrate Allocation and Rate Control

Librav1e uses rate control algorithms to decide how to distribute the available bit budget across a frame.